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VehPosePlayer.h

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00001 
00005 #ifndef VEH_POSE_PLAYER_H
00006 #define VEH_POSE_PLAYER_H
00007 
00008 #include <vector>
00009 #include <utils/Player.h>
00010 #include <TimeSource/TimeSource.h>
00011 #include <VehPoseDest/VehPose.h>
00012 #include <VehPoseDest/VehPoseStructs.h>
00013 
00014 namespace utils {
00015   class ConfigFile;
00016   class Vec3d;
00017   class SymbolTable;
00018 };
00019 
00026 class VehPosePlayer {
00027  public:
00034   bool open(utils::ConfigFile& params, utils::SymbolTable* globals);
00035 
00039   bool advance();
00040 
00046   bool getCurPose(utils::Time& time, VehPose& pose);
00047 
00056   bool nextPose(utils::Time& time, VehPose& pose, bool blocking=true);
00057 
00065   bool getPose(utils::Time time, VehPose& pose);
00066   
00068   TimeSource::PlayerManager* getManager() { return &_mgr; }
00069 
00070  private:
00071   void set_pose(VehPose& pose);
00072 
00073  private:
00074   TimeSource::PlayerManager _mgr;  
00075   utils::Player* _player;          
00076 
00077   VehPoseDataStruct _input_area; 
00078   utils::Time _play_time;     
00079 };
00080 
00081 #endif
00082 

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