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RoadPlayer.h

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00001 
00005 #ifndef ROAD_PLAYER_H
00006 #define ROAD_PLAYER_H
00007 
00008 #include <vector>
00009 #include <utils/Player.h>
00010 #include <TimeSource/TimeSource.h>
00011 #include <RoadDest/RoadStructs.h>
00012 
00013 namespace utils {
00014   class ConfigFile;
00015   class Vec3d;
00016   class SymbolTable;
00017 };
00018 
00025 class RoadPlayer {
00026  public:
00033   bool open(utils::ConfigFile& params, utils::SymbolTable* globals);
00034 
00038   bool advance();
00039 
00045   bool getPoints(utils::Time& time, std::vector< utils::Vec3d > & points);
00046 
00055   bool nextPoints(utils::Time& time, std::vector< utils::Vec3d > & points,
00056                   bool blocking=true);
00057 
00059   TimeSource::PlayerManager* getManager() { return &_mgr; }
00060 
00061  private:
00062   TimeSource::PlayerManager _mgr;  
00063   utils::Player* _player;          
00064   utils::PlayElem* _play_elem;     
00065 
00066   RoadDataStruct _input_area; 
00067   utils::Time _play_time;     
00068 };
00069 
00070 #endif
00071 

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